Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?Ĭustomizable and shareable weapon physics/behaviors, tasks, AI targets, and training routines Although we only anticipate spending the next 6-8 months in EA, we will remain in EA for as long as necessary.” “Our beta community has already been incredibly helpful and therefore accelerated our initial timeline to release in Early Access by several months. Hoelang blijft dit spel ongeveer in vroegtijdige toegang? Please only purchase Aim Lab during Early Access if you want to help support development and provide feedback to the team.” That being said, because it is in very early development and we are progressing rapidly (2-3 builds per week), there will be bugs and missing features.
![apex legends to aim lab sensitivity apex legends to aim lab sensitivity](https://milkzisan.com/wp-content/uploads/2021/04/Desktop-Screenshot-2021.04.19-19.33.23.56-890x500.png)
By opening our beta program up to more users through Early Access, we are excited to continue to build alongside a larger community. Since day one, we have prioritized community feedback and used it to rapidly improve Aim Lab. As a small team of lifelong gamers, we are well aware that many of the best ideas come directly from the community. If the true HFOV is 120 then I might switch to 120 in Warzone too (would be better for visibility too) and adjust accordingly or will this mess everthing up.“Aim Lab is in very early development. So you are saying I should use MDV 125% if I want to keep the scopes the same all across the games and 360° for hipfire right?
![apex legends to aim lab sensitivity apex legends to aim lab sensitivity](https://acf.rockybytes.com/i/25615/aimlab1.jpg)
I'm pretty used to the scope aim in MW, I mainly quickscope but in Warzone im playing iron sights and 1x.Īpex almost only with iron sights and 1x and sometimes 6-10x scope on sniper. If you used MDV 125% for the hipfire conversion If you used 360º distance for the hipfire conversion When you select "All" in the conversion, the calculator will give you the value of the scalar_0 for AR, LMG and sniper ironsights FOV, but if you want all the 1X scopes and SMG, SG, pistol ironsights (except RE-45, which has its own ADS FOV value) to be correctly matched, you should use another value that can be calculated here: Regarding the scalar_0 value, it affects 1X Scope / ADS (SMG, SG, Pistol) and ADS ( AR, LMG, Sniper) at the same time, but these two groups have different FOVs, so there should be a separte multiplier for each of them. One more thing: if you're used to 110 Apex in-game FOV, you could try to set that in other games, but it's likely that it'll be out of range in most of them. If you want to stay on 123.27 hipfire HFOV, you should try 360º distance (your link does that) or MDV 125% (because you're used to it for scopes) and see which one feels better (I'd personally try to avoid this situation). In this case (as every time that the FOV changes), you can only maintain one aspect of your sensitivity and that's why it's recommended to keep your FOV constant across all games if possible.
![apex legends to aim lab sensitivity apex legends to aim lab sensitivity](https://raiseyourskillz.com/wp-content/uploads/2021/06/screenshot_sensitivity_converter_1.png)
Notice that cl_fovScale 1.55 is 123.268762 HFOV which is a big increase. Speaking of the FOV option, I just set it to 110 HFOV (your FOV in MW). But now comes the question on how you got your data on scalar_0 ( "1.077802" (not " 1.111091" )) and how, lets say the 'true' scalar 0 value, would change with a multiplier of 1.55 I played with 1.55 for more then half a year and got used to it alot.Ĭhanged the multiplier to 1.55 ( ). The thing is the FOV scale of " 1.341899" feels waay too zoomed in. Realized that I forgot to change the FOV settings in the config you mentioned and tried it now. I played with the sens for a few days now and it still felt kind of off a bit.